The process is the same whether you're baking low-to-low or high-to-low - substance simply uses the low mesh in place of a high mesh curvature is generated from the normals of the mesh - in Substance's case I believe it renders a world space normal map from the source mesh and derives the curvature from that - this is…
I cant seem to render my image out without getting highlighted specks. It doesn't matter if I leave the image for 2 hours or 30min, I still have highlighted specks. Anyone have any solutions, ideas?
Hey, thanks for your replies! dansher - The grip has been an issue. I went back and forth on it's size. I think I'm going to leave it be for the time being but perhaps do some slight scale tweaking once I have it baked out to my low poly model. The sight has also been something of a buggaboo during this build. I enjoy the…
The noise from fans is solved buying better fans. Hds noise may be due to a cheap unit?, vibration is usually the main problem with hds. You can have an excellent hd making noise is the case where you got it, is one very bad with vibration. Good hds does not make noise at all, and almost all are under 29db. I own a zotac…
We wanted to veer away from the traditional approach to this challenge so we are going with a concept in the likes of an Organic throne in a cave environment. source images and block out to follow