wow Linked in, i lost all access years ago and logged into it once maybe...10+ never a reply, just odd to me now, doesn't scream Game artist "jobs" location. -Ad spaces (commercials) -Gambling sites (where a thing for me for some time, kind of wish i didn't contribute to that but i thought i needed it to survive so.)…
InstaMAT https://docs.instamat.io/en/Products/InstaMAT_Studio Elemental tools for the design and automation of 3D materials, texturing and asset pipelines. Looks like a good tool, it looks like an AI substance painter/designer and photogrammetry clean up tool all rolled into one handy package.…
Hi everyone, I've been building a library of images that you are welcome to freely use in your projects. They are all original...all my own work. I think a lot of them could be made into cool textures for games. All I ask is to be attributed as indicated on my homepage: http://soundimage.org/ The images are on my "TXR"…
HI all! Wanted to share what ive been working on with you all, very inspired by the outfits ive seen in the kink/fetish community. Hope you like! ^__^ All in camera apart from the signature.
I really don't know much about guns at all, like really at all. I want to find a good place to find references for them so I can model some, like with many pictures of the same gun. When I tried a while ago, I accidentally used reference pictures that were actually two different guns that I thought were the same, and it…
Hey Guys, this is my first post on here so hello to all of you. I've been working on this generic Male for a bit and was looking for some feedback. I'm a student and don't have that much experience with Characters yet and basically none with a realistic look since i've been doing mostly stylized stuff till now. Im quite…
This appears to be correct after testing. As EarthQuake mentioned, it's a red/green only compression format "BC5_SNORM". Making the blue channel white makes all of the grey/red/green images look like standard normal maps. Thanks all
Is there's a way to break all the welded edges of selected UVs? I have an arch on the UVs and I want to break each of the faces into separate poly. I need to click on each and CTRL+B (Break) but maybe there's a way to select all and choose "Break All" or something? Here's a shot of the arch on UV: