I'm currently working on a UDK project which requires to apply an image on objects as if the image is projected from a projector. In Maya, I can accomplish this by using a File node as projection (Proj Type = perspective). However, I can't find a way to do this in UDK. I noticed that there is a Material Expression called…
I haven't done or considered this type of work in a very long time. Back when I did we just called it modding, and the good projects I worked on didn't have any delusions of grandeur or pretense that we were going to make a retail game or start a company (though of course, 1/10,000 or so projects did get pretty big). We…
Hi. I'm Will. This is a game I've been doing models for (on and off for a year or so). Current oufits in game are refits of older stuff. They need a bit of work. This is showing the general workflow for the game plus modelling techniques. Just went to Kickstarter. Video: https://www.youtube.com/watch?v=GpRFyMwP7Ss Project…
nFusion Interactive is seeking a Project Manager for keeping an up to the day account in Microsoft Project for all current through final tasks. This person records and tracks current and future duties for the core development team, supporting teams, and the publisher. Primary Responsibilities Perform Project management…
We have done this project for a interior design studio who needed to present various design options to his client. This bedroom interior rendering is created on bunch of photos of the existing property with a design mood board. From there, we crafted 3D models of furniture and fixtures, ensuring each piece was rendered to…
SURPRISE!!! The project was due today!!! It was mostly done, but I had to put a rush job on the last bits I could squeeze in(scooter 30min, lighting 5min) in order to turn in on time. This is what I ended up with, but I'm not done this project is not done yet. I learned an important lesson: keep checking on the student…
You can also use the zproject brush to help clean up those small areas. It can be a little tricky when working on the edge so I tend to lower the brush size. I also project through all the subdivision levels not just the last. If you are dynameshing to equalize the quads and make it easier to sculpt turning up the…
Hi Polycount! I recently tried getting into a game graphics school but did not get in, so I hope to improve my portfolio for next year to attempt getting in again. Here's the portfolio https://meltymask.lurk.me/portfolio (Thesre were the two projects turned in as pdfs to the school, which is why I'm choosing to use lurk…
After a few weeks of work, I’m happy to finally share this Silent Hill 1 fan art. I created a similar project a few years ago, but playing the Silent Hill 2 remake really inspired me to learn more about volumetric fog in UE5. So yes, this is heavily inspired by the visuals of SH2 Remake. For the color grading, I tried to…