Hello, would like some feedback and crit on a project i'm working for in my modeling4game class. Its still a WIP but I was inspired by the Sentry Building in San Francisco and combining it with a flatiron building in Canada. Its a modular buidling and I'm still in the process of adding trims and materials to the rest of…
Hello I've been having this problem with this modular floor system and lightmass for a very long time. I've simplified the scene significantly for the sake of this thread. These floor tiles are perfectly square static meshes, 192x192 UU. They have four subdivisions both horizontally, and vertically. It has a perfectly…
i have a small question what its the best way to make modular pieces 1- extract pieces from texture sheet ? 2- model pieces first and then add texture ?
Hi all, Made this tutorial after reading loads of helpful pages here on Polycount and EPIC forums. Hope it helps you folks starting to make their levels / environments. [ame=" https://www.youtube.com/watch?v=Gxdjc2a7Toc"]UDK Modular Tutorial by FahadKM - YouTube[/ame]
This kind on "unique" building can still be made with modular parts. I see a lot of repetition there. Don't forget, you can still mix in unique elements into modular sets, and even make large unique pieces that snap to smaller ones. A lot of power there! So apparently you've already built your models, but unfortunately you…
Hello Polycount, I'm a long time lurker, first time poster. I'm putting together a modular organic environment for GDC, and I was wondering how I could push this to a more professional level? /edit: Gah, My First timer colors are really showing
Been following this 3D Motive tutorial on how to make stylized modular enviroments and this is part of the progress so far. Here are the low poly models assembled A closer look to some of the elements of the enviroment.