I have a windows Vista and a Windows 7 machine networked together, I can open/edit files and execute programs freely between the two. Swarm is trying to distribute the lightmap building over both computers but the swarm agent log on the win 7 machine says: :08:27 PM: [CloseConnection] Closing connection 1789F5DD using…
Hey guys, haven´t posted anything in ages so I thought I´d take the opportunity to share my updated folio now that Crysis 2 is released. Feel free to crit away! http://www.simonfuchs.net/ Here is an Interview with 3dCreative magazine that gives some more background information on the Crysis 2 Environment Art Production.…
Hi, I would like to take some crisp screenshots of an environment. Everything is downscaled 1 or 2 LODs atm. In the BaseEngine.ini I changed the LODBIAS to -2 for all the texturegroups, but it has no effect in the engine. Doe anyone know a way to globally set all texture to max res, either with LODBIAS -2 or TextureGroup…
Hey guys, I decided to get an old high poly finished up and baked for Toolbag 2. Here's my progress so far: I would love any and all feedback right now, I'm not really feeling it right now and think I'm in major need of some fresh eyes and critique. Currently sitting at just under 10k Tris and rendered in Toolbag 2 :)
I'm still a bit confused by the care-free "polycount doesn't matter" attitude of Nanite. I know it performs amazingly well for static meshes, but I can't wrap my head around the logistics of importing 5M-poly meshes into UE5. 1. If you're importing ~1GB+ FBX files into UE5, wouldn't that be impractical just for syncing…
I am using 3ds max 2016. 1. When I'm using the uvw editor and I selected 2 faces within the editor is there a script that will automatically overlap those 2 selections for me? Right now I have to individually overlap one over the other.