I'm using some modular rectangular pieces, and many are using what should be the same material. It seems that because the pieces are rectangular, instancing the material is not an option because the scalerParamater node affects both the U and the V scale? Is there a way to instance a material and use a node that allows me…
I'm working on a scene..trying to make modular dock..i wanted it to be newer white paint on wood not to worn. I've done two version.. I'm looking to go with the one the right. any thoughts. also thinking of going with individual planks instead of solid pieces like these. but not sure. im sure cry can more then handle it.…
This tutorial is about one interesting technique in Modo which I discovered during my researches with modularity and procedural modeling. With it, you can create a lot of generic things in a short amount of time. I had a lot of fun with it during my work and also a lot of pain during creating this tutorial. Hope you'll…
Hey all, Recently seeing a lot of "true 4k" talk and wondering if its 4k on screen resolution or texture. Calling a 4K texture and it becomes a "4k" buzz word, cause even at 4k texture you might end up giving 128x128 pixels to a prop etc especially if its a modular based workflow. What you all think of this?
hey everyone. Just showing some progress on a little hand painted, low poly dude ive been working on. Comments and Crits are welcome and appreciated. Thanks!! about 3300 tris total 3 512x512 texture maps with the intention of making the weapons and parts of the armor "modular". Still much work to do. Thanks for looking!! :D
hey guys. Just finished this digital tutors project and while i'm happy with I would be happy to get some feedback on this for future projects. thanks in advance. Managed to get the low poly down to about 300 tri's. There was some artifacting on the sides but I figured that because its intended to be a modular piece these…
So I've roughly spent 8 hours in maya, I've got one large asset and then I'm moving on to modular fittings and set dressing. Then on to low polys and texturing. Any Warframe artists on here? I would love to know how you tackled the Corpus architecture. C&Cs welcome :) Image - compressed for Polycount (523KB)
Budapest inspired blind allay. I mainly worked on the Modular pieces in the last few days. It feels really empty, but I don't want to overpopulate it, I'm in a kind of hurry with this one. Thank you in advance for any kind of idea or suggestion!
Can you show the model you're starting from? It may not be as unusable as you think. Generally it's tough to reuse an existing uv layout for a character mesh. Hard surface models tend to be more forgiving, as with trim sheets. Here's a great example of a modular character workflow:…
Small update, been working on an alternate scope. Adjustments including an additional dial and a slight increase in length.Front and rear flip covers excluded. I've come across some interesting modular rifle attachments, including a different scope mount. Going to attempt to try and produce some more of these in the…