I have been trying to learn how to do this and so far I have decided to make buildings using smaller set pieces ( I make walls and door ways that are 128x128x6 units and than design roofs and other things around the final results of the buildings) but lately I have noticed that modular design example seem to be done with…
Hi guys. I'm trying to get the workings of modular environment construction down. I wanted to start pretty simple, so I relatively flat building was first. here there is a little left to do. you see the detailing running vertically down the ends of those are not done, they are also missing from the corners above the main…
used quick and dirty texture on this,i wanted to try modular modeling for enviroments to get the techniques down,all the pieces go from 2 units to 8 with a couple of 256 maps,i can snap and interchange the pieces to make the building bigger,longer,smaller etc and with a little work i can make it have an interior. i wanna…
I created a blueprint that generates buildings using modular wall meshes. I can't figure out why the shadows have very noticeable seams as can be seen here. The mobility is set to static, same as the building made by modular pieces I just dragged into the scene (the one on the right), so I'm not sure where the difference…
I have a quick question about creating buildings, I'm planning on creating a house with full interior along with assets to popular it etc, my question is what is the best way or most efficient way to create to main bulk of the structure? should I be modelling the walls together and attached or doing it modular? like should…
So I've started making a modern modular building. Seems like a must have piece for a portfolio according to the agencies I speak to. I have a pretty good idea how to go about it. One thing worries me though, and thats which way to do the detail work- mainly the bricks. So I made a modular window section and I need to make…
Hey Polycounters. Been working on this modular building on and off for the past week. Had lots of struggle trying to get my head around how to make it work well as a modular piece. Anyways, here it is: Reference…
Evening all! I am currently working on my first modular building which is the Blackfriar pub in London. I have modelled this in the same fashion as Tyler Wanlass who most of you know as "the guy who did the UDK Modular building Workflow tutorial" which can be found from the link below: https://www.3dmotive.com/f101001 90%…
Ive been curious on the best method for creating modular pieces for sidewalks and roads in a major city scene. Do people usually include sidwalks and street pieces in one modular piece? Maybe a straight piece for long straight streets and cap pieces for intersections? Then would you just wrap these pieces around block…
Hello, just wondering what you guys think should be the cutting points for modular pieces. I was thinking, each floor(duh), but also cutting each floor into 4 sides. I was considering this because of occlusion culling. The player won't be able to see all sides of a building at one time in most games. Plus, if it has equal…