while I cant comment on max8, the wings3d/blender3d method was ported to max by me see: http://boards.polycount.net/showflat.php?Cat=0&Number=69697&an=0&page=1#69697 I am looking forward to more feedback/bug reports...
Various weapons somewhat similar to the old unreal weapons have already been modeled and programmed into this game. They are all opensource, everything is opensource. The models were build in blender3d and are given out GPL etc. The game code is in QC, the engine code is in C. (And: No we will never remove the work we did…
Hello, my Name Is Evgeniy, my specialization is hardsurface modeling props/weapons. I use programs: * Blender3D * Zbrush * xNormal * Photoshop * Substance Painter * Marvelous Designer * UVLayout * Marmoset Toolbag 3 I'm looking for some freelance work. My portfolio on ARTSTATION Email: evgeniy.ilnitskiy.3d@gmail.com Some…
On a side note, previous attempts at this tree has yielded this result in Blender3D: Its only a concept, there are other layers of detail, and the materials will change, also vines will be colored green with moss separate from the bark itself. Which is what I'm attempting to do here now...
In high school I taught myself how to model and us photoshop and such, then went to college for an associates in animation. I had studio max classes which helped me make the switch from Blender3d to max, But i learned most of what I know from tutorials, and polycount.
I dont know about 3d studio, but I would recommend you to use smd tool for blender3d :) it can import and export dmx/smd and support flex animation (what is pretty handy). You can try to use blender as converting software between dmx and smd.
Finally I'd call it done. Sculpt, Topology, painted in 3D Coat. Rigged and posed in Blender3D Any comment are appreciated ;) *sorry for a quick sloppy screen grab from Sketchfab!! I'll do the presentation better next time! Link to realtime model >>> https://skfb.ly/Jyou on sketchfab
Hello! I am currently exercising and trying to put up a first portfolio. I worked on these stones in Blender3D and I would love some feedback on them and if they are at least close to portfolio material. Thank you for your time! - The ivy is generated with the ivy addon - the stones have the normal and cavity maps hand…
Here is a small project Ive been working on for a few months now. I got the inspiration from MACHINE on twitter after I saw wips of what he was working on "The Probe" From there Ive using Hardops in Blender3d to approach something similar as to what Im cable to create. Will post down wireframes in a few, any suggestions…
You probably box modeled this in Max right? Really the way to go is sculpting. You dont need zBrush for this (although it helps). Alot of 3d apps have the capability these days. One example is the open source software Blender3D. Place a human scull model under your sculpt to check on structure as you go. Make alot of…