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pelt mapping

Ruz
polycount lvl 666
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Ruz polycount lvl 666
I have been messing around with max 8 pelt mapping. i have had mixed results so far. I preferred the wings 3d version , but I don't enjoy the navigation controls in wings.
Part of me says that pelt mapping just a gimmick and doing it by hand is better.
What are your views on this.

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  • FatAssasin
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    FatAssasin polycounter lvl 18
    It's a gimmick and doing it by using the new Relax options is better. smile.gif
  • MoP
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    MoP polycounter lvl 18
    I agree with FatAssasin. I just planar map the whole mesh, select all the edges that I want to be seams, hit CTRL-B in the UVW window to Break those edges, then just select all and do a Relax operation on it. Bingo, instant perfectly-scaled, distortion-free pieces.
    I then go and tweak by hand to line things up and arrange to fit neatly.
  • ElysiumGX
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    ElysiumGX polycounter lvl 18
    Pelt mapping is a tedious process for a function that could be much more simple...such as Wings3D's method. I have my Wings3D navigation set to Maya, so switching from XSI and back gets confusing. So I prefer lots of manual planar, and cylinder mapping with relaxing in XSI. Sometimes walking on the mesh.
  • jec1183
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    jec1183 polycounter lvl 18
    I am going to have to agree that the relax function is what I use most of the time. The pelt mapping I find is only good for arms and legs. Anything with large amounts of structure that you want to keep relative to how you want to paint I would go with relax dialogue. I tried pelt mapping a whole head in max but it came out like crap. Instead I just made 4 pelt seems and did relax. Then just pieced them together and its perfect. Really the pelt mapping is twitchy but their relax dialogue makes up for it.
  • CrazyButcher
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    CrazyButcher polycounter lvl 18
    while I cant comment on max8, the wings3d/blender3d method was ported to max by me see:
    http://boards.polycount.net/showflat.php?Cat=0&Number=69697&an=0&page=1#69697

    I am looking forward to more feedback/bug reports...
  • Rhinokey
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    Rhinokey polycounter lvl 18
    ise the pelt map JUST for its point to point seam selection features, after you make the seams, you just break out the new relax tools
  • motives
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    motives polycounter lvl 18
    sry to bring back an old thread but is there a way to turn point to point seems into edge selections?

    i just gotten around to try this and personally i think its awesome.. first time i actually thought it was fun to Unwrap smile.gif
  • FatAssasin
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    FatAssasin polycounter lvl 18
    Not that I know of. It seems like a huge oversite that they would just keep this new way of selecting edges in the pelt mapping function only. Maybe with the service pack or version 9 they'll break it out to the rest of the program.
  • Rhinokey
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    Rhinokey polycounter lvl 18
    the max 8 demo i saw a bit back before it was released, the demo guy mentioned that they will probably bring point to point selection into normal edit poly work flow someday soon

    i hope so
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