So, aparently, i can´t make obj works with the match by mesh name in both substance and marmoset, maybe is a limitation of the obj. So you could use fbx for bake, and have an obj to export to the engine I kinda reworked everything. 1. Those vertex floating/overlaping on your uv layout are just parts of the mesh that you…
I would post some pictures of my attempts, but... I've deleted them >_> I do have a forum post with one piece I've done though, still looking for critiques. @Mark Dygert I'm not really looking for someone to pat me on the back, more so someone to teach me the good habits and encourage me to finish what I start, right now…
Excellent Thread! I find my self asking the same question constantly. Most artists I know are hard on themselves. I don't think the feeling ever truly goes away until one lands a job and holds it for a significant amount of time. I've heard it can take anywhere from 3-5 years in an industry in order to feel comfortable, if…
Hello ! This is my first time posting so forgive me if I'm not posting in the right place. I've been modelling this little octopus for some time, this is my first rigging a character, I plan on making a mobile game. I want to be able to export the mesh and armature to Unity. I made an IK rig following this tutorial. I…
Useful information so quickly! Thank you! @GCMP Indeed I AM box modelling the head! Though not any more due to the excellent tutorial you sent me. That looks great - much obliged. Thanks also for the quick paintover, makes your point very clearly, shall endevour to do better on this in the future. @pior Which fold are we…
Hey! I’m excited to share this new tutorial, where I'll guide you through the entire process of creating a stylized rifle for video games! We'll cover everything from concept to final render, breaking down each stage to make it easy to follow. https://www.youtube.com/watch?v=yHCIAm8WyYw Feel free to reach out to me if you…
Hello PolyCounters, After teaching classes for the last few years I realized that a lot of students still have difficulty connecting the dots when it comes to making a complete environment. For instance they might understand individual lessons like baking normal maps, creating materials, modeling, etc but they don’t feel…
As most artists know starting a project is the fun part, the excitement of creating fantastic art can sometimes be over whelming. More often than not however projects get abandoned because we just don't like the look of our models before we even finish them. This is surprisingly common for beginners and here is why. Most…
In this tutorial you will learn how to create a procedural bush plant in Houdini 18. We will start with the generation of the stems whose height depends on the height of the boxes selected as input. The methods used in the tutorial offer full control over the shape of the whole plant and at the same time it keeps a natural…