Guys, I am facing a shading problem. In Substance Painter there's no problem, but when I export it and import it to Unity it has a shading problem. In Substance Painter: And in Unity: Help pleeeeeeeeeeeeeeeeeaaaaaassssseeeeeeeee!!!!!!
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This is a Zbrush problem as old as the hills. Zbrush isn't a true 3D environment and uses its own native scale that has no real relation to real-world scale. The Unify 'bounding box' is 2 ZB units - which is the equivalent to 1cm in Maya. If you create any ZB primitive and go to Geometry>Size you can see that. This is the…
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Is the original texture 2048x2048 or larger? If not, then it will remain blurry. It could just be a viewport render issue, but I'm not familiar with the Unity Engine (Is that Unity?).