Hi guys, in this project of mine I almost gave it up on trying to finish it, there is this error that doesn't let me paint correctly, the texture I imported moves around when I pan or zoom or add elements on top of it, it's simply frustrating. Can anyone spot the error? I am a beginner and the lack of information online…
Hello again, So i've searched the net for what's the best solution for baking ambient occlusion, i've also found the thread here on polycount on baking maps, but to be honest i'm still a bit confused. Let's say I have a big level with multiple assets inside.(i have channel 1 diffuse, and channel 2 lightmap) 1.From what…
Hi guys, i want to make a 2k texture with 512x512 decals on it (16 decals total). how can i manage to get just the right decal i want to have when i act with the decal function in the engine itself? i think i need to pan to the right position but how?
3dsmax 2011 includes an advanced viewport canvas painting tool which works pretty much like photoshop, and even in 2010 it includes a much lesser but enough for seam removal version of it. There is also mudbox as mentioned and ofc bodypaint. zbrush... which are the most popular approaches so far. Mari seems to be a very…
Hi polycount forum, How is it going ? I have a problem that I can't solve. This is an old project. I am trying to do it again. but the texture looks very shiny. I might not be able to place them correctly. Could you write in detail where I should put each one? Thank you. :) Original (the right one) and what I am trying to…
Authoring wise - they're just textures... With unreal they work fine on current gen consoles and were usable on PS4/xbone but you had to be very careful how you schedule updates due to a lack of memory bandwidth. Outside of unreal the tech is called sampler feedback and depends on direct storage (and I think bindless…
The texture tiles "mostly" ok by the look of it (i checked in designer) there's a couple of areas where I'd expect to see some sort of spike but nothing that would cause the sort of gap seen in the last image assuming a 1:1 ratio of faces:pixels - unless one of the meshes was rotated relative to the others. I'd put this…
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Hi guys! I'm working on 3DS Max, with Standard renderer due the engine limitations we use at work. Is it possible to animate a texture like this in 3DS Max? Thanks a lot!