I initially applied for a QA position a few years back while I was still studying (unfortunately the company ran into financial difficulty as I was about start and never worked a single shift), to get some experience in the industry and work my way up. Though I was lucky enough to start off as an artist. There are a few…
Sup people, I've been working my ass off to get better at 2d and it's about time I started up a sketchbook. Kind of recent: Leyendecker study: Jaime Jones Study: And some general value/color studies from photos: More color studies:
Hi, my name is Kristoffer and Im a concept art student living in Sweden. I have been stuudying almost three years, and I really would like to work in the cinematic part of this industry. It is my dream, that intend to make reality of, with the help of God. (I believe in higher power). The process for this model was pretty…
Quite a few people moved into the branch of game development they were interested in after about a year of Quality Assurance (QA) at the last studio I worked at. No artists in our case, but some wound up as programmers, designers, and in audio. It's something that is becoming increasingly rare, since QA is often outsourced…
I know more people who did some freelancing, working on their folio after graduation than people who got hired right away by a bigger studio. And for many that's the toughest time, when you wonder why the heck you studied, if it was all for nothing and where you really have to hang in there. From my own experience it was…
Like others have said, your texture work is horrible. I'm certain all of the models would look better with just ao, nrm and a flat colour. Personally, I wouldn't show any of that to any studio, so keep working hard and get some new GOOD work on there ASAP. Also, portfolio itself feels like a bad sci fi movie from 1995.…
BCIT has a game development degree program: http://www.bcit.ca/study/programs/825hbtech In my final year at BCIT in getting my bachelors of technology, though I am in a wireless and mobile application bachelors of tech program since the game development option wasn't available until this year. There's a 2 year diploma…
Opportunities for artists at Acheron Design Melbourne (For a brief, colourful overview, go here: http://acheron-design.net/Acheron-Artist-Job.pdf) Acheron Design, a Melbourne-based game development studio, is currently recruiting artists for an upcoming commercial PC game. We are looking for talented 2D and 3D artists to…
Hi everyone! First of all sorry if this topic was talked about before, let me know if that's the case and I will delete this post. Recently I have received an unconditional offer from my university of choice. I accepted the offer and thanks to that I will be studying with them next year. As a bit of a background, I am…
Well, I can see how professors would *love* generative AI since it allows them to display the illusion of skill in front of a room of students - as opposed to actually teching them something rooted in their credentials (if any). And that's also ignoring the fact that all implementations of generative AI so far are based on…