Been awhile since i posted here. Been quite busy nowadays that i haven't made time to post any WIPs but here's a piece i started awhile back. Finally made time to continue on it. His face is still symmetrical at the moment consisting of quickly placed features.I've also went in and concepted folds here and there. He's…
Hey guys a Character art student here, and someone who is new to this site . I started something from a concept to make it a game ready character . I would love to have feedback from you guys on this . What do you guys think about the form, proportions , silhouette and general feel of this guy . It's still in the blockout…
Hey folks, I was recently inspired by the new trailer for the BotW sequel and wanted to finally attempt to do this character justice. Block in & sculpt are in-progress. I'm aiming for game-res with painterly PBR textures and a simple environment for presentation.
I'm trying to match the art style of The Witcher 3 . This really was just to practice my lighting and foliage creating workflow but I got carried away and decided to take it a bit further. Comments and suggestions? Made with Unreal Engine, Speedtree, Maya, Photoshop, and Crazybump. Video link is at my Artstation.
WIP of a model I am working on inspired by an awesome concept from Morten Skaalvik (https://www.artstation.com/artwork/4lVYk) there is still a lot of refining to do but I would love to hear your feedback and comments :) . I am planning on taking this piece all the way to a game res model with textures.
For those interested I wrote a small post mortem on my blog, going over what worked, what did not, and what maybe could have been improved. http://usethesnap.blogspot.com/2011/12/fort-highness-post-mortem-for-christmas.html Jessica: Thanks for the kind words :) I hope you do so on your handpainted level. I've been…
I was always more into the Warhammer Fantasy than 40k. I still have a decent number of Orc & Goblin miniatures (some painted fairly well, I reckon!) and some of my friends used to ask me to paint up their miniatures for them. I actually ended up getting into Necromunda a lot more than any of the "large scale" tabletop…
Silkypix doesn't have any lens correction yet. When Lightroom supports the x100, it will remove it, but it's not "quite a bit" it's already been measured by a few websites using grid charts and all the pixel peeper measurements, and it's very slight for a wide angle lens. Lightroom's lens correction features are great. It…