Correct! Which is why this thread exists in the first place. It's great for creating interesting effects as an object moves through the world. I've got another tutorial coming down the pipe for something to help break up modular kits.
I'm going to go quite stylised as I think it will suit the concept. I'm looking forward to some mudbox sculpting with it :) I'm doing a super speedy paintover first to plan out all of the sections that can be modular and reused.
I would say do one of two things for it. Either add some some clutter and roadside props to make it into an interesting street side scene, or use the modular pieces you have already to construct a full building.
Incredible work. I was just wondering if you can show the breakdown of the pieces of the walls and ceiling. I've mainly had experiences with exterior modular stuff but I wanted to see how you constructed the base of the room with the assets.
Sometimes its better to separate it, especially if your using a skin shader. Well, that's just how we do things at work more specifically on next gen characters. It's also good for keeping things modular, for ease in variation.
Nice stuff so far! I suggest thinking a bit more modular, what you have is great, but with a few modifications you could take these few buildings and create an entire city block or city out of them.
Ditto on the updates, I personally would like to see some new expansion on the tutorials, don't think its on there anymore. They really helped a lot when I started learning how to model including the modular building technique.
Working on this building in Cincinnati for my portfolio I have a good chunk of the building done and it's very modular, but it's kinda hard to show until it's all placed together. Going to stick it in UDK, just finished this ornament that goes between the trims in the squares Crit's welcome always!
Thought I'd start posting some of the stuff I've been messing with. I'm always taking feedback, so if you got something to say I'd like to hear it. Soo here's my WIPS... modular wall and the diffuse and a building i've been tweaking Thanks for stopping by.
Hello, I made this little scene in 3ds max based on a concept of conceptroot.com I broke up the scene in parts and started modular modeling. Then I came up with this, it's far from finished but I thought it's worth posting so I could get feedback.