Hello, I made this little scene in 3ds max based on a concept of conceptroot.com
I broke up the scene in parts and started modular modeling.
Then I came up with this, it's far from finished but I thought it's worth posting so I could get feedback.
Already given my feedback so curious to see your progress, maybe a wireframe / viewport printscreen is better than a skylight render if you want to show something more presentable during progress throw it in UDK asap
ya if your target is for a game envirmeant, dont even bother rendering anythign, just bring thigns into udk or your engine of choice as soon as possible to preview them.
The minimum thickness of a lot of pieces seems to be pretty thin in your model. The chains, the needle/gauge, the spindles on the wheel, they all seem thinner and less chunky than the concept.
Also you could save yourself a lot of polys by simplifying the gears in the back. Less gears, making the remaining ones bigger.
Clay renders really make it hard to give constructive criticism, a simple viewport grab with wireframe turned on works great. If you want to get fancy add in some lights and set the viewport to realistic/high quality.
Compared to the roundness of the gears, the low polyness of the tops and especially the bottoms of the alcoves and arches really stands out to me. Maybe add some polys and round them out a bit more.
Thanks alot for the feedback, I changed the scene a little with the feedback I got. I hope you guys will continue giving me feedback so I constantly can improve my scene.
Replies
Good luck either way!
Also you could save yourself a lot of polys by simplifying the gears in the back. Less gears, making the remaining ones bigger.
Clay renders really make it hard to give constructive criticism, a simple viewport grab with wireframe turned on works great. If you want to get fancy add in some lights and set the viewport to realistic/high quality.
The modeling work is almost done and I can start sculpting very soon.