Ah, sorry for putting you on the wrong path by saying it was in the plugin manager :( I am also not completely sure how all those settings for Mental Ray are interconnected and why the passes work out of the box without issues. I must admit except some basic lessons from school I never bothered too much with rendering in…
Gah! So many things about so many programs! Well I'd have to say Shake's way of always having the render preview at 360x243... this wouldn't be bad if it wasn't so easy to forget to set your proxy to full res at render time. Last month I spent 3 full days (unpaid because they were after my contract ended) franticly…
Thanks a lot for pointing out! That gives me a great direction to fine tuning. So far the rendering settings in Iray for the renders below seem to be the best. How do you feel? I have not refined the textures yet because I have not been happy with the way I made renders until this one. Without a good render setting, it is…
Hi Polycounters ^^ There a mini update . I made a paintover ( left ) and faster render (right). I wanted to try to blend """2 style"" ( it's not style but render ^^ ) from handpainted for the main part to PBR for the base. For me the both are cool because on left we style in the same style/render but on right we have a…
Depends on how the normal map is rendered. If this is viewport display in Max, there's likely going to be seams, because Max's viewport rendering generally sucks. There are several ways to display normal maps in Max, I can't remember which ones are synched to their baker, the only one I remember for sure is to use the…
now you just need to put it online preferably on a own domain. Just create a simple html file and dump all the images in it. I like the ATST so far because the textures look good. I am not a fan of skydome renderings as they wash out all the normals and edges and make renderings appear muddy. Maybe check out this thread:…
Okay first of all...thank you for the long and very helpful explanation on the subject! I've read it like 5 times trying to understand everything and figure out how to proceed. A is not an option I guess for me at least :/ The process is indeed destructive and time consuming and I'm not sure it can ever be posed looking…
If you're shooting for blending two meshes together, you don't want transparency at all, you'll want to use a world-space texture projection and vertex colour blending. It will also save on render cost instead of rendering translucency. The major problem is that forward-rendering transparency has issues with figuring out…
Hi polycount peeps! I'm just learning the do's and dont's of hard surface modeling (and 3dsmax as well) and this is mah second attempt. It was based from a concept by Nick Carver. I tried to follow the concept 90-95% of the time I guess and just added/changed a few. Planning to turn it into game-rez really soon. Sorry if I…
A few months ago I rendered out a phone I made in 3ds max and now I'm revisiting it again so I can touch up on some of the issues I have with it. One of them being that whenever I render out the passes, the text on the phone don't come out as clear as what the texture I put on it is. Diffuse: Reflection: Specular: Final: I…