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[3ds max] Clumpy passes

A few months ago I rendered out a phone I made in 3ds max and now I'm revisiting it again so I can touch up on some of the issues I have with it. One of them being that whenever I render out the passes, the text on the phone don't come out as clear as what the texture I put on it is.

Diffuse:
8Ub7Ebx.jpg

Reflection:
VVdPpzt.jpg

Specular:
qOIcLZA.jpg

Final:
ectVok8.jpg

I only showed the passes that are effected by it. I don't know if it's an issue with the texture settings or render settings (using mental ray). When max spits out it's own render, it comes out crystal clear while the passes themselves turn out weird.

Edit:
An example of what max shows after rendering in the viewport
fOWB4wa.jpg
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