Hello everyone! I'm trying to animate a dancing couple. I've animated the guy, and i would like the woman to follow the Bip movement, and then animate her own steps. I've tried to link their bips together, but the thing is, the animation then totally ignores any planted key I put on the woman's feet. I believe there's…
Does anyone know if its possible to have a transition from one angle to another along a edge? I am currently using the "hinge from edge" command under the edit poly menu, however I need my angle to start at 30 and end at 15. Perhaps there is a script or another way of doing this? Any help or insight would be appreciated.
Hey everyone! Just a quick reminder. There is only 2 weeks left! There are some awesome WIP posts so far. Start looking at wrapping it up so you can get your submission in before the deadline. I am also going to make a post at how to finalize your entry. I will be putting together a PDF of all of the final entries for the…
Hello! I'm in the process of making my second character model. Taken a lot of mistakes and learning to get to this point. I've been stuck on something the past few days though, and I'm unsure whether I'm doing something wrong or if I misunderstand the process. I got a sculpt close enough, then moved to Blender for…
I have a dirt texture and a grass underlay texture, but blending these with a mask creates a horrible looking transition, if I use a dirt brush instead of a solid brush it looks even worse. How can I blend them correctly?
I am sure that this question has been up on the forums many times before but I have been thinking about the difference of quad modeling and the "typical"(?) low poly 3-5+ faces. I often seen this kind of geometry in low poly meshes, example: But I have learned to model more like this: How much more effective is the first…
Hey! As a native 3ds max user heavily under the influence of said applications mechanics, I have a question regarding a function I want to exploit in Maya. The problem revolves around being able to select multiple edge rings at once and applying an edge split (Maya). In 3ds max, the action can be achieved by selecting the…
Hello people. I'm working with a small team, and we are developing a MMORPG game. We are trying to gather as much technical information as posible, and one of the most important things that we need to solve is the polygon count for the characters (players). What's the budget nowadays?. I know that Blizzard used around 500…
Hello Everyone, Recently I am learning manual rigging, with Forward Kinematic (FK) for the arms part (it's more easy for newbie for me to rigging instead with IK) and I've just realize that when I tried rotating both left and right arm at local axis, my arm twisted (not rotate at the same direction) different when I doing…