hi, i got a eye obj (sclera) this is smoothed with smoothing groups. If i render that i got a round circle where the cornea bulg is for the iris. If i apply my uvm unwrap and turbosmooth mod and rendder again i got the obviously smoothed edges from turbosmooth but the texture is affected 2, what i dont want. The circle…
Probably rendered using Marmoset, although there are a lot of rendering engines which can do this (if you're using Substance Painter, it can do renders too, if you don't want to buy Marmoset). You can then take the render (with alpha) into Photoshop and layout multiple renders onto one image, and adjust the background as…
My first game ready art. Took a while to finish as I only knew how to use Zbrush when I started and my anatomy knowledge isn't all that great especially female anatomy. The face in particular had a lot of revisions. Every time I learned something I would apply to this model. Lots of frustrations and back and forth stuff…
Hi there everyone ! First time here and I have to say I'm a little bit overwhelmed by the stuff you guys and gals do :) Up until now I've only dwelled in modding for C&C Renegade (late Westwood's only FPS in the franchise) and decided I wouldn't want all this experience to go to waste but instead capitalize it, refine it…
Thank you so much guys for all your comments and ideas. Its been a very busy day fixing a few reported bugs, and now I have uploaded version 2.0.1. http://www.polytools3d.com/polyunwrapper/ Whats? - Fixed Crash when opening/closing UVW Editor in Max 2012-2013 - Fixed Crash when Unloading PolyUnwrapper - Fixed bug in…
This looks more complicated then it actually is I'm sure you don't need as quite a step by step but I'll list it out for other people who might visit this thread - Switch your render to Mental Ray. F10 > common tab > Scroll down to Assign Renderer > switch production to Mental Ray. - In the material editor, create a new…
Hello, I've been working on using Arnold's aiShadowMatte to capture the shadow of a product but still have a transparent background and floor. I got the shadow to capture but now the shadow is too big. I'm going to be posting the alpha views since its so much easier to view the shadows in general. Set Up: * Light Source:…
Thank you very much for the tips on optimisation. As I said to your support the scene in 4036 works just fine, without any lags in the viewport. Rendering time is around 2-5 minutes for each shot you can see here - https://www.artstation.com/artwork/RnW04v I would actually trade the rendering speed to viewport stability.…
Ok...decided. I'm gonna buy the i5 2500K rig with the 8GB ram and GTX460. It should blow my socks clean off. Will look into using my old machine as a render farm as well. out of interest. What's the best way to plug an old hard drive into a new rig for Data swapping without opening the case and messing about. I don't want…