Nice! Just saw your response glad to see you are back on development man these are great! Not gonna lie, when I asked I saw your last response on the thread was from 2021 so I thought it was dead. So I did use them just to play with in unity but I didn't post it or do anything with it publicly obviously, I'm sorry hope…
I was hoping to find some consensus relating to material management in a project setting in regards to the texturing pipeline. This might be a long post so I hope you like text. I'll put a TL;DR at the bottom. At my current studio we are working with a large volume of tiling textures (hundreds) for use with buildings and…
We are developing a Unity desktop application to simulate environments for autonomous vehicles. We are looking for experienced 3D Artists, we will value experience with: * Experience in unity3d * Experience editing and exporting from max or maya to unity (using fbx) * Experience working with unity materials and shaders We…
Hi, I keep hearing people say if I don't import normal map as normal map in Unity, I will see some quality lost to normal data. As far as I know, this is caused by texture compression and each channel have different number of bits, so Unity shuffle channel on normal map import to get better precisions. Question is: If I…
StarWars Dark Forces Inspired Game Art Latest Screenshot: Hello, everyone! So, I've been meaning to start this thread for a while. I've always been a huge fan of Dark Forces - especially the first one. The game obviously took place in the Star Wars universe, but had a style all its own. A while back I got some free time,…
:wave: I wanted to share with polycount the latest release 'Spirit Lords' [discontinued] nearly two years at Kabam and showcasing the work. playlist - https://youtu.be/rqWattfSMXc?list=PLlJ07Rirjk9GAUySNQbGIIUI_emiatnt5 youtube links - I was responsible for all in-game FX, native inside Unity (no 3rd party asset…
Hello! Meet : We are a small team of 8 professionals between digital paintors, 3D generalist game artists and certified Unity developers. We are located in Argentina. We develop 3D and 2D art for video games and applications. These are our services: * 3D modeling - Organic and hard surface, for video games, animation or 3D…
Hi all I'm trying to put up a small game and have a lot of question regarding industry standards and some general tips and trick regarding lighting, texturing, light baking and stuff. I wish to learn here and hope that others would also benifit. So I'll start with this one question that has been haunting me for a while…
finally got around to making my character all polygon based. need a better alpha for the beard tbh, but the technique using hair tool addon works fine.I can finally get my work out of Blender and in to Unity or Unreal . Might do a pass in substance painter first