So I've been following a tutorial online and its at a stage where its adding blend trees to get the player character to animate. I followed along with the tutorial and did the code to the letter and yet the player character is stuck in the idle animation and moving around doesn't move the blended motions at all. I get this…
Hi all, trying to improve my understanding of texel density I come across this article https://80.lv/articles/textel-density-tutorial/ Textools method and manual scale method is what I am having dificulty with as you can see in image below. I even made texture with TD spec in Photoshop. *4 meter wall in background has 1024…
I've written a tutorial for users new to 3D, but more specifically, the free XSI Mod Tool. This should get readers, without any prior knowledge of 3D tools, started with the ability to apply images to a 3D mesh object, using a method more suited for game artists. It's also useful for any current version of XSI. So artists…
Here is a Hard surface Zbrush sculpt I created a while ago that I plan to release as part of my ongoing FREE Spiderbot tutorial series. Here is how I created the cannon in the scene: http://www.badking.com.au/site/tutorials/ I have just finished work on a 3d character based on my BadKing company logo. Im wondering if hes…
Hi everyone I've recently started to model in 3D, and after some easy tutorials I went for something more "serious" and I'm doing a tutorial of this mech of Warhammer 40k. My main goal is to get a solid knowledge of hard surface technique in 3ds max, so I'm also applying what I'm learning in another model, without any…
I am working on a character and following this tutorial to bake my textures http://eat3d.com/free_zbrush_xnormal_pipe I have done this before and did it successfully but every time I bake my textures in X normal It doesn't workout. I totally forgot how I did it. The thing is in the tutorial the guy is using an older ver.…
May I ask what happen during the three years you either looked up or purchased premium art tutorials? Losing money sucks but you can salvage at least some of it back by comparing any drawings/artwork you made to what the tutorials are telling you. That way, you can begin to pick up any techniques or correct errors you…
I think what you are after is a strategy. Just in general I think you can follow texture tutorials plus an intro to udk by viewing free tutorials over at showmmethatagain.com. Also 3dbuzz has made a whole series of video tutorials that will get you up and running. A castle doesnt lend itself to modular construction really.…
If you're still really into plain old 2d texture skinning, you should check out the SDK thread. Lots of good models by our fellow polycounters. Also, for more help you could check out the archive of some tutorials on the old polycount site: http://web.archive.org/web/2004061004435...-tut-list.shtml A good face painting…
Curious if you're a traditional artist transitioning or dabbling in digital art? was browsing this board's new entries amongst those requesting critique earlier and noticed a side profile among your images (now missing?) where a 'painterly' style/depiction applied too these studies, for me at least was quite noticeable…