Beatdown (working title) is a rhythm-augmented fighting game. An approachable, sophisticated fighter that the FGC and casual communities alike will love. Studio: Doxa Studios Genre: Rhythm, Platform: PC Game Engine: Unity 2019.3 Current Team Size: 8 Project Status: Pre-Production About Us About Us We're a small team of…
Thank you alot dude, I would be glad to be suggested as tools makers with Valve, it will help me to maintain a real support and development for MESA. for the history note, I developed MESA to work with my own mod project powered by the source engine ( Jurassic-life ). It worked nicely with mesa 1.1 and mods before that sdk…
I agree with the points Linkov and ZacD have made. It's better to just pick a theme or two that fit together and knock the piece out of the park than to mishmash a bunch of themes hoping that they work. Currently the only thing reading as Blood Elf to me is the face (minus the cigar in his mouth). -Blood Elves aren't…
messing with eevee again, trying to put off getting back in to unreal engine. must .. stop.. being lazy :) eevee is pretty good , but I am not totally convinced by the SSS , sometimes can look great, but mostly like a red balloon or a monkeys arse
Portfolio url: adamidris.artstation.com Skills: * Environment modelling and texturing for real time engines. Extensive use and understanding of modular principles. * Prop modelling for real time engines * Digital sculpting * Digital painting and concepting * Texturing * Cinematic motion graphics Software/tools: * Maya *…
I would like to thank Epic for their continuing effort into making the unreal engine 3 the best AAA game engine out there and first and foremost for continuing their policy of making that awesomess-turned-game-engine freely available to everyone, so students, indie developers and wannabe game designers alike can enjoy the…
SENIOR GRAPHICS ENGINEER POSITION With expertise in all areas of game programming, our engineers are adept at writing code from scratch as well as working with middleware and existing tools. Our flexibility allows us to partner with our clients to determine the best technology plan that enables the successful execution of…
That it often true but in this case it feels like Maya LT makes up a significant part of the cost, as that is £25.00 per month on its own. I would be interested to know the extent of the C++ access, if it is limited by not including core engine/tool code for example. The engine looks nice and the visual scripting looks a…
terain gets recalculate by player position by subdivision of heightmap and other factors that engine can process like custom nosie enhancements. maybe waht you are look more into is echnology of multiple taerrains objectstogether on the grid.. more like JQuerry brick function or you can make them all same size, same…
Hello, So here's my problem: I want to be able to view character models while texturing so I can see what it would look like in a video game. If I made a character's arm one solid color, for example, it would look awful in Max, but if it were in a game it wouldn't look quite as bad. Obviously I don't want that simple of…