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[Full-Time ] Senior Graphics Engineer- Pittsburgh, PA

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With expertise in all areas of game programming, our engineers are adept at writing code from scratch as well as working with middleware and existing tools. Our flexibility allows us to partner with our clients to determine the best technology plan that enables the successful execution of each project. 

We are seeking an experienced Senior Graphics Programmer to be a key contributor to our team. At Schell, you will have an opportunity to help build and create a rendering pipeline from the ground up and help set the vision for how our graphics should look and feel. You will be responsible for designing, developing, and maintaining both high-level and low-level graphics-related systems in partnership with artists and designers. You will also stay on top of new industry trends and updates to game engines used by the studio. We are in particular looking for a render generalist with an aesthetic eye who can work closely with our artists to make our worlds come to life.

To Apply, please click on the following link: https://sg.bamboohr.com/jobs/view.php?id=95


  • Serve as a technical expert on topics such as optimization, multi-threaded programming, and hardware capabilities
  • Profiling/Optimization of CPU and GPU
  • Create clean, efficient, and well-tested code
  • Collaborate with multidisciplinary teams in order to establish budgets for art assets and design concepts, along with serving as liaison to non-engineering disciplines
  • Develop and implement new and existing rendering techniques
  • Implement efficient and stunning industry-defining visuals


  • 5+ years of experience with Unity and/or Unreal Engine 4 required
  • Excellent 3D math skills (linear algebra, vector math)
  • Strong graphics background with a Technical Artist mindset
  • Strong knowledge of C and C++ programming languages
  • Strong knowledge of industry-standard graphics APIs (DirectX, OpenGL, libGCM, Gnm Library)
  • Self-motivated individual with excellent problem-solving skills
  • Desire to understand hardware at a low level
  • Good oral and written communication skills
  • Knowledge of shader programming languages (PSSL/HLSL/GLSL/Cg) *Preferred*
  • Experience with GPGPU or Compute Shaders *Preferred*

Education Background:

B.S. in Computer Science and/or Mathematics or equivalent work experience

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