So I think I've done the high poly for the mech. EDIT: Added the bolts. xD (Though sorry if they're not that visible in the shot). I will have to find a way to reduce the polycount. One way that I discovered was by putting the smoothed model into ZBrush and using ZRemesher. On another note, I will have to find a way to UV…
"You call for peace when it suits you, little lion, but you're quick enough to kill." Sylvanas One of mine favorite character from World of Warcraft universe! :smiley:
This my take on Vakryie from Thor Ragnarok. So far I finished the highpoly sculpting ofr her. I will retop the model, create hair and render in UE4. This is personal work so I work on it as I get some free time:
This is an adaptation of the amazing illustration made by the talented Puba24 https://www.artstation.com/puba More resulution at: https://www.artstation.com/artwork/DRorR My social Networks: Instagram: http://www.instagram.com/bymikeart Facebook: http://www.facebook.com/bymikeart…
Hello polycount! publish this post today to present my current project, a tauren world of warcraft, do not have much done, only part of the model z, but all feedback will be welcome!
Hey guys, I want to share the project finalized today. I hope you enjoy Mimic is a Fanart of concept art Joe Madureira. See more http://www.battlechasers.com Thanks