Hey guys, I was trying to invert a channel of a normal map by shader code in UDK. So I used the OneMinus node in UDK and I was confused with the middle grey tones ending up being a different shade of grey after inverted. What am I doing wrong here? I was expecting a mid grey color to have no change when being "inverted"…
What Are You Working On? afisher almighty_gir ceebee Dan! DavidBrumbley dralex789 Fieldscarecrow fightpunch Hazardous Intervain JordanW mcneal_e MM mr_ace murph nukes Rayph ScoobyDoofus Scythe senatorgreaves Stephanie Stinger88 tacit math TerraBite ysalex Threads To Check Out Majestic-12 Released (Polycount Discount Code)…
Had to come up with a new site in a hurry, and had a friend do the coding of my Photoshop concepts. Apparently I lost out on three jobs because I had no web site. So, this is why I have one now. Please take a look. Don't hit the Demo Reel too much as it will kill my bandwidth, but feelfree to poke around and comment.…
Hello! We are a budding indie game studio looking for an animator/character artist to build a complete model of a dog for us for our upcoming game! The dog should be able to express a variety of different emotions and have a diverse set of animations for various actions. We are looking for a low poly/cartoon/cel-shaded…
Indeed, it would be more efficient to use the "switch" mode of the blend node to choose either input, instead of using the "copy" mode and zero/full opacity. If you need to choose between more than two inputs, you can use the "multi switch" nodes from the library.
Our growing New Orleans studio is looking for a motivated and skilled Technical Director to lead a team of wonderfully talented and hard-working programmers. Our Technical Director will manage, train and lead our team of top video game industry talent to create new next generation mobile video games as well as maintain…
Hello everyone, long time user here (Runner), here to bring you some good news :) Amplify Texture is the leading solution for virtual texturing in Unity and the only one ready for commercial and reliable use.Used in several projects, such as HARDWARE-Shipbreakers and RedFrame. Our virtual texturing, aka mega-texture,…
^^I have to say, I think adding some warm colours Is high on my thoughts for this project right now. After a week long headache, I can finally get back to this again. Toyed with the idea of whiter lighting, but it just didn't look right, the light blue tone really helps with the feel of the environment. The AI core has…
Putting the weapon bone underground is actually a pretty neat idea. As for coding an netgame compatibility, what kind of coding are you talking about that will cause problems? [*] I know that Farnsworth has some code to deal with the chair effect and gun placement issues, both of which are handled by classes that attach to…
I dunno how shaders in ogre work, I thought they have their own language for that, but that means you would be able to come up with something similar to mine or 3Point's shader in Ogre. If you plan on doing that keep in mind the 3Point license restricts you in "reverse engineering" their code. As for my shader: it's made…