Monster Truck Physics Package This is a full Unity project. Simple terrain (for testing) included. The core of this project is the monster truck model, the driving script on the monster truck and some nifty scripts for keeping the truck level and mostly upright in jumps (it will allow for some side and forward lean for…
Hello again fellow Polycounters! I have started up another Environment project, this time a runestone interior! So I haven't done much hard surface interior environment work before and I saw this concept from Ioan Dumitrescu that was made for The Northman. (https://www.artstation.com/artwork/LeXBKR) The scene is set under…
Hello everyone!My name is Gustavo, and I’m a 3D Artist focused on creating characters, creatures, monsters, and stylized/fantasy designs for games. I work mainly with: ZBrush — Sculpting and ModelingMaya — Modeling & RetopologySubstance Painter — TexturingReal-time and game-ready workflows My main passion is bringing…
MIRROX is an AI and AR grooming platform for barbers and salons. We are building a real-time mobile AR experience that allows users to preview hairstyles accurately on their own head. We are looking for an experienced 3D character/hair artist who can create and optimize realistic hairstyle assets for use in a mobile AR…
Posting this here specifically because Polycount's audience cares about pipeline more than novelty, and that's the actual use case I built this for. Context I run Anvil Interactive Solutions — we ship Blender/UE5/Unity tooling (Quadify line, BlendUnreal, BlendUnity, a few others). BlenderMCP Pro came out of needing to do…
Lots of good advice so far. It's probably worth using all this feedback to create a few samples then compare the results, from a typical player's point of view, to see what works and what doesn't. Though it's also worth asking: How sharp is sharp enough and how good is good enough? As an example: Here's three cylinders…
Wrapped up my Warlock project. Mostly focusing on a nice render after years of picking at this here and there More: https://www.artstation.com/artwork/WXwoVy
Hey All :) Just wanted to ping this your way. It's game related, and I figured this could be quite a useful tool for the various game projects out there. I've created a site which aims to provide a series of mini websites, or profiles, for amateur gaming projects called EnGamer: http://www.engamer.net/projects The purpose…
I like your attention to detail as far as I can tell a very high degree of accuracy going on here, just by zooming in on those tracks (...btw an element that's kinda my thing) because usually not only the largest part but also screen space coverage as well, so stands to reason if modeled correctly then consistency will…