Hello all. It's the guy who doesn't talk very much :P Since I was last here I showed some of my zbrush WIP'S and tests. I've improved greatly in max too. Inluding the tricky "Sub division" modelling method -which I plan to model these props with. I've come to ask you which one you like best and would like to develop more?…
Working on a project for a high poly game character. Somewhere near 8,000 faces. I've developed a recent liking for the Viking/Nordic style warrior look. I found Stoick from How to Train Your Dragon, as this was the look I was going for. However, I wanted to move away from the Dreamworks look and more towards a slightly…
Hi, I'm a student at Leeds Beckett University, in my first year of studying a Computer Animation and Visual Effects Course. Our project for this Semester was to create a short VFX Sequence. We've finished the sequence now and we'd really appreciate some feedback on what we've done before our presentation in a couple of…
I've been working on the grass shader for the project to try and get a natural wavy look to it. grass wind test A : https://www.youtube.com/watch?v=Njww5ThujmY&feature=youtu.be I started on the buildings. For distance buildings they're definitely a little too detailed. But I like that I can use them up close too, for…
@Eric Chadwick Thank you very much, I was overthinking it drastically. I'm trying to teach myself Substance during the course of this project as well, so going the tillable texture route works out. @BIGTIMEMASTER Thank you for the input. Yeah I believe I could get a real nice prototype quickly with the freebie substance…
Hey everyone! Nfinite has recently expanded its 3D division by launching a new branch called Physicl, dedicated to 3D projects. We are currently looking for talented 3D Artists to join ongoing production work. You will work on creating and refining 3D scenes (sim-compatible exteriors and public spaces). Work is based on…
Hey guys. I'm currently doing my final major project at university and this looks like the ideal place to get crits in order to improve my models. Any comments and crits will be wholey appreciated. I will try not to take offence . The meaner you are the better my models will turn out . Ok to start I have been modelling a…
Hello Polycount! Just recently me and the group of students listed below have completed our final mod project for Game Art and Animation at Seneca College, Toronto. The scene depicts an environment one could imagine a dwarven blacksmith working inside. This environment in total took 4 weeks and utilized the UDK to compose…
Hello, We are a small indie team looking for a 3D character artist for a paid, short term assignment. Fine art skills and knowledge of human anatomy are helpful although not mandatory, as we'll provide concepts for all the work. You should be capable of modelling, unwrapping and texturing all the assets you produce. You…
Wow, thank you for all that feedback :) I didn't use that kind of weapons because in our game the character will be able to use only swords, but I will speak with my mates to change that :) Definitely, thats true. I'm going to start again, simplifying the logo. Very useful quick graphic design class :) I'm going to follow…