Where it all began. This model started as an entry for a fun one week Blender challenge at uni in summer 2022, themed "Pirates". My initial concept-art. The final render for the challenge, with a bevel modifier on it for a quick'n'dirty mid-poly. The low-poly model.
Hi, So I have a scene that i'm trying to use a render farm to render. I'm getting some differences between my local render and the same frame done using a render farm. I'm struggling to pinpoint the issue and would appreciate any suggestions or help troubleshooting it. I don't know if its worth noting I am using substance…
Hi gang. What is your work flow for an Ambient Occlusion map in Max 8/9 using Render to Texture? I'm having no problem getting the normal map but for some reason the AO map is coming out black. I'm sure I'm missing something obvious. Basically I want to render the texture out at the same time as the normal map. (Meaning I…
Hey, all. I'm finishing up renders on a new portfolio entry, but I felt it'd be good to post here first before I publish to Artstation. I'm looking for critiques on my firearm, the 1301 Tactical. I'm primarily seeking feedback on the texturing work on the shotgun, and the quality of the renders in regards to lighting and…
hey guys i'm currently working on a simple max script tool for my scripting class, and i 've ran into a problem. i'm trying to run this command: "render outputSize: [xWidth,xHeight]" as you can see in the code below it takes the values inputted be the spinner and does a simple math formula. Then it should render ...but it…
🎉 The Marmoset team is proud to announce the official release of Marmoset Toolbag 5. This next generation of Toolbag greatly expands art production capabilities in 3D baking, texturing, and rendering systems, proving to be a game-changer for 3D artists of all disciplines. This grand release is accompanied by many exciting,…
its very late i know, but i finally got some days off to do shaders and render for the prop that's the final result: https://www.artstation.com/artwork/rlree6
Hi, I am not very comfortable with renderToTexture with 3dsmax even if I can render Normal maps, AO maps, Diffuse maps, etc... (not very difficult...) But I need to render a very special type of map. It's closed to a Normal map combined with an AO map. Here is an example with a picture. I want to render the occlusion of…