its all a pretty relative thing here... i think that looking at what you see as the good type of "creativity" closer (defining it if you can) and doing drugs yourself is the only way to find the answer you seek, for yourself. I am not promoting doing drugs. I just think it would be necessary to answer this question to…
Thanks for the responses! @Sean_EG The most important detail of what I'm going for are grooves to create the illusion of separate armor plates. I do in fact have nDo and am pleased with what it's capable of, but I'm not sure how to get a "negative" shape in it. Ndo is great for sculpting raised areas, but I haven't figured…
Humm... that looks promising Eric, but I think it might tile too often around the curls? You could also try Pipe Peel in TexTools http://www.renderhjs.net/textools/ It probably would of been easier to do the hair with rectangle splines, they create great UV's for this sort of thing. It's almost always easier to do a few…
Its great that you are looking for feedback Maximum. In fact when i saw some of your asset textures on skype i was like, "yeah its a great base to work on" and then you say its finished, wait, but thats a start of texturing process :P Even if you go for clean, new materials/textures you need to make them interesting. I…
General Rules: 1) Make it awesome (requires extremely harsh self criticism). 2) If basing off of concept art, credit the artist or company 3) If the artist can be contacted, ask permission to use it in your folio (and if they don't respond, then don't use it... just mpo on that last bit). Using something that is already…
Thanks for all the positive replies everyone! Yeah the guys at Kalydo were great to work with and they definately took their time and resources to help me out, it was great! Now that I read me post again it almost sounds like a 2-man project. Of course I got some extra help during the entire project that I didn't mention…
We are creating an open-world game inspired by cyberpunk, religion, and existentialism, with a strong narrative and a unique setting. The game takes place in Eryndral, a country devastated by the War of the Four Skies in 2046, where nations were forced to merge and society is dominated by corporations controlling…
Hey, I've done a lot of research into map creation for rendering skin, but still have a few questions I wanted to ask to clarify. Currently I've finished diffuse and displacement/bump maps based on xyz scans. I know that I need a gloss and a spec map which seem fairly straight forward to create in mari. One of the things…
3D Environment Artist Blizzard Console is looking for an exceptionally skilled 3D Environment Artist. The ideal candidate has experience modeling and texturing assets for a diverse visual range of environments, especially science fiction and fantasy subject matter. A solid grasp of form, color, and light for both 2D and 3D…
3D Artist works within a team of artists to create 3D assets and Characters. 3D Artist is able to maintain and manage high levels of quality while working in a timely manner; has intermediate (or advanced) modeling, texturing experience in addition to knowledge of art processes and production pipeline. Responsibilities: *…