Yeah I learned a few C# and Javascript, from Unity. I did have some experience mainly with C# language over the time, but knowing that learning another program or language would be a huge task. I already reviewed tons of tutorials in the past two days about how python operation works. It seems like the function or method…
Music Mastermind a startup in Calabasas, CA is looking for a skilled Technical Artist to join their ranks. Their website: http://www.musicmastermind.com/ Required Skills: - C# (for Unity tools creation) - MaxScript - 3ds Max - Photoshop - Unity - Experience in content creation creating IOS ready 3d models. - Particle…
Hey guys, Working on a Trophy truck. Frame is made, but I wanted to accurately size the frame to actual TT sizes. However Im having issues getting the units set up. Ive tried multiple times but everything seems wonky. I set it to inches and centimeters neither worked. Im using a line on the x and on the y to set up my…
Hi guys, I've set up the previous Quixel suite to export through our texture pipeline and get it into our engine with packing and stuff using the really robust calibration files Quixel's provided. I had a few questions as I migrated it to work with Quixel Suite 2.0.4 The problem I'm having is no matter whether I return…
Ancient Greece Volume I is a collection of more than 20 models created for an environment in Ancient Greece. It consists of the following: - Doric Temple - Tholos (circular) Temple - Amphitheater - Small farmer house - Big two story farm house - Farm wooden fences - Farmer Wagon - Small farmer cart - Set of farmer tools…
Hi Folks, Got a shader creation question for the UDK shader gurus on here. I'm busy teaching myself UDK and as an experiment I've been trying to implement a shader in the UDK material editor that would give the illusion of the game world being curved. I found an example of a cylindrical world shader for Unity and tweaked…
DESCRIPTION Starboard Games LLC is looking for a highly professional, qualified, indie team developer to join our ambitious INT project. INT is an upcoming Science Fiction RPG that has been in continual development for several years. The team is in need of a Level Editor and Designer to join the team to work on the…
The main issue is that I can’t find a suitable shader. Initially, I used a toon shader and took the outline from it as well. However, I’m not very satisfied with the result: the image looks quite flat, and the specular doesn’t behave the way I’d like. The gradients also make the render feel overly stylized. After that, I…
Hi SpeCter, Not rude at all - frank & to the point. Nothing wrong with that. To address your points : 1. There isn't much point showing off prototype placeholder art other than to demonstrate concepts to site designers. 2. The html site design is early placeholder too. Sorry to hurt your eyes. 3. Yes, you're right, it's…