Greetings, polycounters! My name is Andrey Sarafanov I am Senior 3D artist at Wargaming Minsk. - My Artstation - Here are the tanks I had a chance to work over since may 2014. Object 704. Created under the guidance of our historical consultants Vladimir Moroz and Eugeniy Melnikov. Almost all before-texturing work was…
These and everything Autocon said. I've been trying to give feedback but once it's ignored I pretty much ignore the user all together and let them do their own thing. I can't continue to critic their work if they just brush of the comments because they feel they are right and that's fine I had a hard time at the beginning…
Played the Alpha, based on the trailers I don't think Bungie knows how to really market this game well at all. Its good fun and the more you play, the more addictive it becomes to keep wanting to get better and better. The trailers I could never really tell what the game is and it didnt seem that fun from the videos. They…
Sucks to hear. Well my copy finally arrived this morning and to fill the gap I replayed Demon's Souls so I'm all pumped. I made two characters, a melee and a mage and while the mage was more effective due to my knowledge of Demon's Souls level layouts, I'm wary of starting as one in Darky so I think my first character will…
Even in such cases it doesn't prevent you from having perfect shading without any visible pinching by just editing , transferring vertex normals. Nobody used sub-d topology on static meshes in games before. Only on characters. Now it looks like a must for some uncertain reason. Here is an example how with totally "bad"…
Thanks a lot for the feedback! I will take a look into those videos you sent me and try to apply as much of the feedback as possible. I will post in the future more once I have something new to show or have some questions. Thank you very much! Edit: I indeed use Blender for this. I will do that the next time, this is the…
@ruz thx for the feedback man,I've tried to fix the most obvious ones but I'm running out of time and for now it will stay as it is. I've finished the interior more or less,I wanted to do more details but there are only 4 days left to submit the render and I will let it as it is.Next step is importing into UE.I've attached…
Hi Guys! first to all what a awesome place to learn and share knowledge! second I really sorry about my english, I will try to explain the best i can, nobody in spanish forums are helping me with this (dont know why, i think might be the facebook algorithm for post or something) Sooo here is the problem: This is how it's…
i'm trying to get the same effect this guy did with his coffee mug: Specifically, this is the part i want to achieve: and also this part: I asked him how he achieved it and he was very helpful. He explains it: 'as far as I can tell, you're looking at the smoothing groups, the "ring" in between the 2 bamboo/wood areas looks…