Yeah, you're the one arguing and making claims about game engines not being powerful enough to look as good as your art requires. We're saying you've misled yourself, and that for your needs, a game engine is the more efficient choice, and will look just as good, if done right. We're just trying to correct the misinfo.…
[ QUOTE ] [ QUOTE ] Emar is right. Even if you do it for texturing purpose you can't do that in-game. [/ QUOTE ] what wont work in game? the texturing or the lighting? [/ QUOTE ] He prolly did that just for fun. I never used a game engine who didnt need vertex paint in addition with the real time light. Collapsing lots of…
I'm back with some renders to show. However, they're not the ones you expected. Lenses: I wanted to achieve a realistic look. Not shiny and clean like it's from a commercial, nor dirty and scuffed like a game model. Artists have both types in abundance, so I wanted something different. Technical specifications: - 7 UDIMs…
You can customize the Content Browser: https://dev.epicgames.com/documentation/en-us/unreal-engine/content-browser-in-unreal-engine https://gamedevexp.com/unreal-engine-content-browser/
Gameloft (www.gameloft.com), a leading worldwide publisher of games for mobile phones (closely related to the Ubisoft group), is seeking to recruit: *Game Designers* Role: You have a passion for creating the highest quality games by following good design principles. Gameloft specializes in top-rated games for mobile…
Hi, I'm not a plugin developer, and I know this is more of an art than coding community, but I was hoping that at the very least someone here could point me in the right direction. There's a game engine (the Cyanworlds.com Engine, used to make Myst Online: Uru Live) that was made open source by it's developers last week…
Cold Iron Studios is a team of passionate game developers located in Santa Clara, California. We’re a diverse group of veterans with decades of experience developing and launching award-winning MMO and action titles on PC and console. We decided to start Cold Iron in 2015 so we could create games we want to play, while…
Prologue: Still in the very early stages of building out this Sci-Fi scene but I'm struggling with a few things, such as picking an engine, so I thought I'd just get my thoughts down here on this thread and get some community feedback while I post some WIPs etc. Planning & Thought Process: I wanted to create a Sci-Fi…
Hello everyone, this is my first post in this community. In this series of posts, I am hoping to document a personal
project entitled "Gallerie Nocturne". The idea was floating in my mind for many years, I am glad to
finally have the time and energy to start this project. To begin, here is the concept art of the exterior…