So i recently finished retopologizing this model and knew that i was going to project some of the detail back onto the sculpted highpoly and bake some of the more very small details onto this subdivided low poly, the high poly itself is made up of multiple subtools but i wanted to make it the low poly one object so that…
This is a thing I started sketching a while ago, it's been a sort of go to project to open up and push some polygons around when I don't want to deal with my "main" projects. It's a redesign of Corporal Hart from timesplitters 2 in a more modern / realistic style. I don't really do a lot of sci fi so this is a fun change…
Hoad & More are industry experts in creating custom and bespoke switches and sockets. Our products work seamlessly with smart lighting controls. We are in the process of developing a configurator to assist our customers in visualising the finished product as they place their orders. Alongside this we will be updating our…
d1ver say: If you compare to how the film shipped in this aspect ratio you'll see that the framing is quite different. It uses a longer lens which results in a tighter crop on your focal point:…
Thanks for the feedback! Regarding the references — I do have a solid ref board for the house model itself, but everything else in the environment and the lighting scenarios are being created from my imagination. As for the materials, I’m actually not planning to texture the assets anytime soon. The final goal for this…
lol yeah Im still using z brush 3.1. welll really I havent felt the need to upgrade because it works fine for me. aaahhhhhh poor me. lol you right though. and heres why Projection of Details from a High Resolution Mesh to Different Topology. This was actually the main reason why ZMapper was developed in the first place.…
Generally, salaried employees fall under the "work made for hire" doctrine. Legally speaking anything you do while employeed, whether at home on your free time or not, belongs to the company. I'm not a lawyer, so I don't know what the legal boundaries of this are. Nearly every job I've had has pretty clearly spelled this…
Hi! Cool project! To what Eric was commenting, perhaps you can control the frequency/ detail of textures some by distance to camera. I think the wood structures/ scaffolding could use some supports to stabilize them, could also lead to some interesting silhouettes. The lights being attached into the ropes is a bit weird in…