Hi ya! First I gotta say, fantastic piece of software this! Finally got a license at work too and I can't wait to get to use it professionally now as well. Anyway, I stumbled onto a couple of things that I can't figure out. I have a project where I have made material id's separately for normal detail screws and for the…
I'm still in this. I burned a lot of time re-doing the material system so that I could basically turn Unreal into Substance Painter. I have master materials for the different surfaces (wood, metal, etc). This lets me use the same wood material (with slight variations) on all my wooden surfaces. All the coloring was done in…
Hi guys, these last few months I haven't been able to work on the project as long as I would like, but I've been back full time now. And I hope I can finish it before the end of the year. At the moment I am making all the props of the scene. When I finish I'll start with the lighting, since I'm not happy with the way the…
Ropes on the canons were critical, both for securing them while underway and for absorbing shock when fired. Also, ships of that era were very crowded - the gun decks also served as the crews' mess and sleeping quarters. Since the gun ports were typically closed, the decks were in complete darkness were it not for the…
very true :) Could also look at this topic in a way of cliche being that just a cliche thing is modeled, without a story, concept, or history added to it. edit: in relation to your prof's comments, am pretty sure he/she's stressing this to help you stand out and not fade into the sea of Angkor Watts and classical…
I'd have to agree with Chilly about the video, at least as far as most employers are concerned. I'd make the portfolio the default page and add an additional link on the main menu for the video. Also, your pictures are your main selling point, so it's critical that you have your name and contact information on each -…
The graveyard scene seems to present some contradictions - the dates on the headstones and the tree indicate a very old cemetery, but the fence and the headstones look relatively new and undamaged. I'd expect more weathering on the headstones, possibly with some of the writing fading on the older one, moss, or broken or…
Hm, where to begin... First, please do not put your work renders against white backgrounds, it makes it a pain on the eyes when critting texture work. Try a darker background. You really need to work on your lighting. Among other things, there are blue light reflections on the floor/desks in the school scene, but no actual…
Saw the movie, and for the most part, I liked it. I don't understand the complaints about the 3D. Especially the headaches. I sat through the entire affair and didn't even feel a twinge. I wonder if anyone complaining of headaches was sitting a bit too close to the screen. I was about half-way up the stadium seating at the…
Oh Muzz I totally agree - it's just that I think that what sells the very unique look of this trailer is not so much the rendering (even tho there is a lot more to it than what it first seems, of course. Some of the Naruto games were already pushing things very far, and this is even stronger), but rahter, the hand crafted…