Hi! I am a committed 3d artist who is currently looking for work, I live in Sweden and am willing to relocate under the right circumstances. I mainly look for a full time position but if I find another project interesting I might consider it so don't be shy if you think I might be suitable for the position you offer. My…
Hey everyone, here is my first Unity asset. So I put together some lowpoly treasure chests along with some various loot. model https://assetstore.unity.com/packages/3d/environments/fantasy/rpg-loot-pack-130727 It's lowpoly and should work fine on many fantasy/RPG games or demos to quickly get some loot in your cool game.…
We are looking for a texture artist who can UV map and polypaint our line of miniatures. The models will be decimated but need to be UV mapped (can UV map in Zbrush). We have literally thousands of models that could use texture painting. So we are looking for a full-time commitment and someone that is very fast!. ** Must…
I am in need of a 3D artist who primarily works in blender, to fix up a 3D model i have, it needs eyes and mouth fixed, (contact me for more details) mainly for the use of Unity modeling. but i would like a generic FBX for game modding. I do NOT need a whole model make, just PARTS of an existing model FIXED. Feel free to…
We are currently a 4-person team with just over 50 combined years of game development. With roughly 30 of those combined years being in AAA development, having shipped many well-known titles in director-level roles, we bring a good amount of experience to the project. Personally, I've worked on games for the last 13 years,…
I started animating back in 2013 using a program that only used FK. I got my hands on Maya later that year (or the year after) and only animated casually. As of late, I've animated with the aim to improve. While I don't expect to be an expert any time soon, I do hope to be as good as I can possibly be. Many of the…
Hi, I am looking for a 3D character artist to create the animated monkey character for a mobile pet game made in Unity. Were looking for a simple cute style similar to Pokemon Go.
There's a few spots I'm seeing that you might be able to remove some edge loops. On his chin guard you've got a middle loop that doesn't seem to be doing anything other than adding polys. The loop between the posts on his bracers, it looks like it's holding width but I think you can remove it and adjust the rest to keep…
I would really appreciate feedback on my scene and how to improve it. It is supposed to be a portfolio piece in the end. I just started experimenting with the background and lighting recently and there are definitely a lot of improvements to be made. In the end I want the scene to feel more alive, I am struggling with what…
Hi! Texture-wise, I think the normal maps look a bit too intense. What's your texture creation process like? Perhaps look at some scanned and processed surfaces for reference/ visual benchmark (Megascans, Polyhaven). Also make sure you have sufficient texel density, I think walls might be a bit low res. Looking at the…