Yes I see your points, the general composition I've decided on is that the spaceship crashed through the ceiling but not all the way so bits of it are hanging through a hole in the ceiling which is also where the lighting for the scene comes from. As for story, I've decided that the astronaut survived for a little while…
UPDATE : Nodes have been added to Gumroad I added a folder structure this time with a project configuration hope it works out. I only did this for the guys asking for this. Honestly I am rather shamed by these nodes while some are okish most are pretty bad. But that is ok. If you all find use for them good for you Note:…
So I'm trying to create a simple Custom Material. I select the 'Import a Custom Material' option in dDo and add my Albedo, Spec, Normal and AO. It looks fine in the Preview Mesh, just how I'd like it so I select 'Create Material' and apply it to my custom mesh and its all white! It's loaded my Normal Map and my AO fine I…
I am in 3dsmax and I cannot make my normals bake on my model for some reason, no matter what settings or anything I do to anything. The viewport preview shows it just fine, but the preview is completely unreliable and useless, and the texture of the bake itself is 100% solid black. If I make a new scene with new props the…
Few years ago, I discovered 3D and started learning it. I
studied for 2 months and made some simple 3D models (I am self-taught). After
that I got a full time job that is not related to 3D. At first, I still make
models whenever I get home from work making it my hobby. But then I got busy
and I wasn’t able to make…
A few of the guys on #model_design and myself have decided that in honor of Team Fortress 2 making its way closer to being released (we hope...) that it's time to dust off the old floppies and start up a Team Fortress server to get some good ol' fraggin action in again. The server will NOT be up 24/7 and will only be up in…
Hi all, We've run into some issues with maxscript's event callback mechanism. It doesn't seem to have an event for after all items in the "queue" have been deleted or added. Backstory: we have a dotNet listview that displays objects, and some of the object's properties. When the user deletes or adds new items, the list…
Is there a way to select all the polygons in my model and click a button and have it make each selected face its own element? Instead of having to select each face individually and detach.