This is a gameplay consideration. If you need the cannon aim to be responsive immediately to input then lock it to the mouse, move on and then add animations local to the cannon later if you need them. If the cannon should lag then you have more freedom and can basically do whatever looks prettiest However, it's a game-jam…
@Eric Chadwick Thank you for your feedback, Eric! I did it as one of my final projects for my game art class, so didn't really had time to come back and fix it! I will definitely write down your feedback for my future projects! Thanks again :)
Be sure to send a follow up email with any questions you have. It's best to work on the test for a day or so and write down any questions you have and send it in one email. That way you come across as communicative but not pestering.
http://area.autodesk.com/mudbox_preview#performance_preview Saw this link on Tweak. Interview with Dave Cardwell and a small video demo of new features. GPU powered interactive HDRI and AmbOc on a 25mil mesh interactive in viewport. Crazy stuff. Photobucket link…
Position filled! Thank you :) www.blubberbustersgame.com Hey guys! We're independent game developer Thar Be Monsters and we’re looking for a passionate, multi-talented Gameplay Programmer to join our team part-time for our sci-fi combat platformer - Blubber Busters! Specifically, we’re looking for someone awesome who is…
Hi Folks, I just wanted to let you know about my latest plug-in for Cinema 4D (R10.1 or later)... I/Ogre version 1.3 is now available in the downloads section of my site. This update marks a change of focus for the plug-in... While the original plug-in was written to only support the Ogre3D .mesh and .skeleton file…
i am looking for a competent 3D modelling artist who can work accurately from drawings provided as well as from input from me and potential changes to be made to the model. Work is currently on a commission basis and all work will be compensated accordingly. The company is an up and comin adult toy company based in the UK
*Release Date - Jan 11th 2010* In this DVD Michael Pavlovich starts off by taking up where the first DVD left off and covers the new features in ZBrush 3.5 R3. After the new features are covered he takes everything that you have learned up to this point and puts it into practice by creating an entire highres character…