You can read more here about how IOR fits into the whole shading system: https://www.adobe.com/learn/substance-3d-designer/web/the-pbr-guide-part-1 However this doc isn't really written with artists in mind, unless they're already pretty technically-inclined. It's written more for graphics engineers. But you should still…
Considering Autodesk's own rendering engine is childs play, I don't think it's wise to design a rendering engine around the software instead of designing software around the rendering engine. You put an engine in the car, not the other way around. I'm glad they've both made steps towards this plugin. It sounded like we…
Wha..? iD made quake 1,2 and 3, and made a new engine each before they made doom 3 and it's own engine. Once DNF is released, they need to have a special edition that includes all versions from previous engines, I still would love to play the version I saw a trailer for on the Unreal Tournament engine from over 5 years…
I think its because your baking software and rendering software is not synced. Check the Handplane thread to get more info about this "synced" thing. If you want to show your final normalmapped model in Maya, then I recommend to bake your normalmap in Maya. Because probably its synced with itself.And if you want to show…
[ QUOTE ] again not something that needs to be "implemented" in code.. we do this, its part of the rig, no programmers required. [/ QUOTE ] Please correct me if I'm wrong, but you're engine still has to read that rig right? As far as I understand typically eye controls are done using look at constraints with some sort of…
Hey! So this is outside of my wheelhouse and I'm lost. I'm working on a character that has a lightsaber hilt on her hip, I want it to bounce and move as she walks/runs etc. I may be doing this completely wrong, but it's been working so far for me. I created the clothing and brought them in as different skeletal meshes and…
I am soon to finish high school and in need to pick a college(if thats how its called) to go to. Now im having a lot of conflict as to what college i should go to,as it determines what i will do in life. So im currently finishing engineer high school and "looking" to go to a state engineer college as that way if i am good…
Vassago: It would as long as you convert to your game engine's tangent space! There'd be no point converting to an arbitrary tangent space (eg. Maya, Max etc) if your game engine doesn't use exactly the same calculations. Ideally either the engine would be set up to match a certain preset, or you would add a specific…
Normally you have an exporter for the specific engine. Most of the time you have to define a certain range for specific animations and such like 0-29 = Idle , 30-59 = Walk,60-89 = Attack and so on. I don´t want to be rude but why bother with a Java 3D Engine? Why not stick with Ogre3D, or more complete engines like Unreal…
its probably pointless to make any general suggestion. if you have a specific project and goal in mind it may be possible to consider how certain tools could help. in general, having steps between edit the level and play the level is worse than having immediate feedback. if you were remaking goldeneye n64, as an example, I…