the best thing about these recent vector games is that they don't run poor on really low-end systems, like from 30 to even 72fps on a p2 233 w/ banshee.
[ QUOTE ] Cheap, are'nt you on a 233 mmx system? of course it's going to be slow. [/ QUOTE ] It's slow on my Athlon 1ghz w/ gf2. Deep Paint 3d and Blender are *MUCH* faster for painting.
definitely go over to technical talk for sub-d edge loop flow. they have some really great knowledge to share. http://www.polycount.com/forum/showthread.php?t=56014&page=233
im using an acer 233 hbd its cheap and does the job (although TN it doesnt fuckup the colors when viewed from the side) (a 1024² texture doent fit on a 19" 1280x1024 too)
Make tons of awesome games ...for myself ;) Also: [ame]http://www.youtube.com/watch?v=A24tSPNz2so[/ame] http://gamejolt.com/freeware/games/enviro-bear-2000/files/enviro-bear-2000/download/211/233/
Hi everyone! I am a new user here, so this is my first post. I am making a Kodak Instamatic 233 model in my spare time. I started to work on this model recently, mostly in my spare time. I already made a low-poly and baked it in substance painter. I know that It might use some more work on the UVs since I am going to use a…
@polymath256 Just to be sure, are you setting the model to unlit? Vertex colors multiplied over an existing lighting/shading model can be quite dark. Here's a video from an old Playstation Underground disc that shows how they applied vertex colors to light scenes in Tomb Raider 3 (starting at 3:53):…
Both that Dual Destinies and the Chronicles games seem to be using morph targets AKA blendshapes for the facial animations. I think those different bottom-half-of-head blendshapes are just the smallest most convenient (artist-friendly) way of having that data in the limited 3DS cartridge storage space. You don't need to…