Some baker / options have "until first hit" which would apply the (hmm, pls. correct me if I mixed them up) rear ray distance but kind of ignores the frontal ray distance. The baker just shoots the ray until anything was hit. If you invert the normals you bake 'inside out' and therefor the baker will not accidentally hit…
Sorry I should have been more specific. I meant occlusions samples. In Transfer Maps window there should be a slider for "occlusion rays" I think it defaults to 16 which is quite low. I believe, because the rays are fired at random directions if the number of rays is too low then adjacent pixels can have sharp differences…
This is what I've been modeling for the past couple of days. I want to experiment with a mech suit for Nelo. I'm not totally sure if it would work or not. but if it doesn't work. this mech will just be a portfolio piece. I might make some small changes to the design. Modeled in 3ds max, rendered in mental ray
Hey Cay thanks for the response! I'll change up the tires this could be because I used mia material x passes, I could always adjust the properties with another shader. There was an ambient occlusion pass on this picture what could I do to improve its quality?This was rendered in Mental Ray.
I agree floating is a good way to go, but you'll need to watch your shadows when you start rendering out AO via mental ray or standard rendering. The floaty bits like to cause trouble. It pays to leave them as seperate objects and turn off their shadow casting ability.
I've been looking for a good way to learn UDK for a while and a few days ago I came up with this idea: I'm quite happy with the blockout, ready to work on the assets. Here's some reference I gathered to get an idea of how I want things to look + a list of assets: I have to decide on the style of the umbrella and whether I…
Seeing the great feedback I got on my handpainted attack chopper, I felt like trying to retexture my tank in one day. The original texture is complete ass, so I felt like giving it a facelift after shooting the actual tank (german Leopard Tank) at the Isaeli tank Museum in Latrun. This is not intended to be an accurate…
This thread will document my journey through learning and growing (heh) my garden of knowledge in foliage & vegetation production, the specialism I'd like to have as an environment artist! Although I intend to tailor my work towards stylisation and hand-painting, I'm still experimenting with and learning more realistic…
Thank you for the information. 2:30 for a 500mb mesh is somewhat slow but not completely unexpected. Of course, with a 2GB file the load time will be longer still. I would be curious to time these files myself but there probably isn't anything out of the ordinary happening. When a mesh file is loaded into Toolbag, there…
There are a couple ways to do this in Max, depends on the lighting effect you want. If you want to keep the rays parallel, position the Direct light inside the box, and set the Near and Far Attenuation distances. If you want the rays to emanate in all directions from a single point, use an Omni light. If you want the rays…