So, I have a character with some objects attached to it that seem to be disappearing in the game when viewed at certain positions, and I found it's because they aren't staying within the boundary box under the skinned mesh renderer. Like here, the whole character just drops down into it when I view the Muscles & Settings…
So I've done prefabs in Unity and from what I understand when you turn an object into a prefab and Instance it in the scene it retains the objects information like connections to textures and shaders so you save on draw calls. However in UDK you create a prefab based on a number of objects and it puts them in a group and…
I am currently in the optimization stage of my project and I am looking to reduce the final build file size. My question is regarding compressing texture files. I'm baking the majority of the world as static objects at a 40 textel resolution. For the static objects with baked lightmaps, is there any point to compressing…
I've been working with morph targets in MAX 8 for the past while and noticed something very annoying. I found that when I collapsed an object's modifier stack, where the morpher modifier was in the stack, the object would suddenly become a resource hog. My file size would go up a few megabytes, the saving time would…
I know that one cannot actually rotate vertices, as they are points in 3D space. As far as I'm concerned, I can get the values of vertex positions from an object's mesh data. But, suppose I want to rotate an object in 3ds Max - how do I get the vertices of the mesh data from the rotated object? No matter which way I rotate…
Hi! I seem to be getting this continuing problem while making and creating polygon primitives in maya. I create the object, but right off the bat it's stuffed in it's own group. While it seems insignificant, it makes organizing and parenting difficult, being it manipulates the child object in a way that's not...wanted.…
Job listings often get even more specific, like an architectural role that wants kitchen visualizations, or a VFX position focused purely on object removals. In those cases, even general interior renders or broader VFX work can come across as “off-topic” I guess what I’m really wondering is, how common is it to be…
Farfarer: I have seen with some of my objects that Ambient Occlusion is not rendering any shadows sometimes, will some objects not have AO maps depending on what the Diffuse map is, or does it just depend on what you are modeling? WaYWO: Thank you for the information :) I have done AO renders for some of my objects in…
I already had that kind of thing, not sure how i fixed it. What if you simply frame selected ? It's Z key. I think Max auto adapt the speed movement considering the object size, and sometimes it needs to be reseted by reframing an object. It could be because of the object size when you have something of few millimiters,…
[ QUOTE ] using an orthographic view will cause the model to look distorted as you'll have no foreshortening or depth. [/ QUOTE ] That line bothers me because the image will still have both forshortening and depth (foreshortening simply refers to an object that is coming closer to the viewer and overlaps itself, and depth…