I don't know much about their engine "RAGE" but
it looks similar to UE5's meta human hair so I believe it's a similar
system, looking at it again it looks like it might be a groom hair made in Houdini, I guess we will have to wait and find out. I notcied a little SSS on the ear and some kind of heat map on the shirt for…
Is there any scritps for Maya to explode a mesh? The mesh needs to be baked in Maya specifically. Also what tangent space Maya 2016-2017 uses? Will Maya 2014 tangent space work?
I uploaded 8 DataChannel sample files and some video. Have fun with DataChannel modifier! https://vimeo.com/191921888 http://cganimator.com/3dsmax-2017-1-datachannel-modifier-samples/
Hi, 3ds Max 2017 - box modeling. Rotating polygon scales edges in. How to rotate (to change direction) and keep exact scale? Or do you have to manually adjust vertex after the rotation? Thanks
In the Unwrap editor, the Select menu has a tool for this. http://help.autodesk.com/view/3DSMAX/2017/ENU/?guid=GUID-2AEF6A44-859D-434E-8E08-00D2A480A0CD
Looking at the example you provided and as you are in max 2017 - just click with shift held down at the start edge and drag to the end edge, man :smile: