Agree 100% with poopipe. This line, "learn technical details, you learn to follow direction and you learn what not to do", completely encapsulates my work experience so far and I'm a better artist and team mate for it even if I don't get to tackle the big hero props or major scene work.
Yea, it's amazing how awesome Japan is handling this situation, very calmly, serious and professional. And it's amazing how they feel like they need to take responsibility like Creation said. Those people working in the reactors trying to save the lives of all those people and keeping the place afloat, I do believe.. are…
Looks awesome so far! My only suggestion after studying the concept art is that perhaps you could try making the feet/legs even smaller to push the cartoony look even more. There is another hero that riot did that on recently. I think his name is Mundo. The purple dude in this picture --
Hi. Fun project and nice start. Here is a paint over to better explain what I think: Basically you need to stylize more the proportions of the mouse. I may have exagerated a bit on this paintover but that's the spirit. Also, a Heroes of the Storm style would be nice on this one imo. Hope it helps :) Cheers
Unsung heroes the sound guys??? Nah...it's the tech artists dude. Followed by the sys admin/hardware installer & upgrade guys/gals. Even the sound guys work are in the frontlines in terms of player experience. Nobody will deep check the end credits lists for the tech artists and sys admin crew (except maybe, headhunters).
Looks good, but I agree with Tiger. Plus, I think that Batman always has the bat symbol on his chest, like almost all super heroes ( exept women because they must have a cleavage ^^ ). Also, I don't really understand the purpose of the belts on the chest. Looks like a kind of holster ?
The end use of the model is the most important aspect here. Us the net a hero model or a bit part support player? How close will the net be in frame? If its for a game and just a bit player I would use textures with alpha an channel. If its for a 'basketball net ad, Id model every string.
@Manticora, Nice modelling, but the edges look a bit too smooth, I my self at least would expect them to be choppy and jagged as if pieces got broken off and such. @poopsterspappy, Those rock debris on the floor look awesome :D I like the hero barrier idea too! @Abdullah, nice start!
Tks a lot for all replies, really nice have this feedback, just opened my mind to figure out how the things could be, the project we'll work on have a lot of urban environment and 3rd person view like gta or no more heros more or less, but nothing similar. Thank you guys.
[ QUOTE ] I only took about 100 total Manhunt screenshots, but about 1/3 of all the PS2 Manhunt shots ever released are mine - including the "hero shot" on the back of the box. [/ QUOTE ] what an amazing accomplishment, I'm glad he spent 4 pages on the screen shot approval process...