Overview Our goal is to create a game that is very emotional. To create such a game we need very skilled and passionate Artists. One Thing Left To Do focuses on an emotional and deep story with complex characters and relationships. It tells the Story of Raymond E. Hanson who wants to commit suicide but just one moment…
Hello we are known as “Beyond Softworks" a new independent game developing team committed to making awesome unique games. We are currently working on a project called 'Bravest Hearts". Bravest Hearts is a fantasy open world RPG that brings large open world, crafting, never ending exploration and a very unique story that is…
Hello all, I thought I should share my new video about my top 20 shortcuts or tips and tricks in 3ds Max. https://www.youtube.com/watch?v=C0bTDLHOBoQ Share your thoughts. And also, share your top secrets in 3ds Max that could help others for an easier 3ds Max life.
Hello Polycounters! So I was reading up on the Order 1886 talking about their topology and UVs in their game and then they said... ___________________________________________ "Note that our two main characters' male and female head topology and uvs are indentical. Shared topology is only useful if it matches anatomy as…
Hey guys! First post on polycount! I Wanted to share this piece, I hope you like it! Introduction I love games like Dead Island or Requisition VR. For this portfolio piece I wanted to get inspired by the crafty, impossible yet believable weapon designs of these games. What better than C4 attached to something like a…
Hey guys and gals, We just announced a new part of the Substance ecosystem, Substance SHARE! It's a free exchange platform for everything substance related and it will be available this summer for all substance users to share their assets, resources and tutorials! You'll find a few more details on this page
Oi pessoal, Estou desenvolvendo o Averse 3D , um novo aplicativo móvel de moda e tecnologia onde os usuários criam um avatar 3D realista de si mesmos e experimentam roupas 3D em tempo real. Imagine: seu gêmeo digital + um guarda-roupa digital premium . Este é o núcleo do MVP — avatar 3D + roupas 3D + sistema de…
To be more precise, my understanding is each material in Blender has its own "shader graph": so can I share a single shader graph between materials, so that when I can update one material's shader graph, it will reflect changes in all other materials sharing the same shader graph. Currently I have to duplicate materials…