You can't do that because texture tiling is really just the effect of setting the clamp/repeat mode for coords that go beyond 0-1. If you have 100 textures that all go from 0-1, you can tile them 10x10 on an atlas, and all the texture coords just get changed based on it's textures position in the new grid. The first one is…
Hi, I want to create only one texture of multiple objects. I have read about attach the objects but than I only get one mapping but every object should have an own mapping. the pictures below show what kind of result I want to achive. -picture 1: this is the complete texture of all objects generated with "render to…
I am making a massive rocky mountain scene straight out of the Lord of the Rings movies in ue4 and i want to use a cool texturing technique i learned from a youtube tutorial to give various rock faces a varied look using, lets say 4, different rock textures, parts of each masked out from world space normal map selections.…
Also made a new tiling texture. I needed one that I can scale the uvs of my mesh's so i can start making trees and a faster rate. Here is the progress on that:
thanks guys . Well. I discovered them only in latest release of Substance Designer . Got the general idea . Just wonder if those sdfs are used in gamedev and how? As ray marching volumes ? Isn't it rather 3d textures and noise ? Should I learn sdf modelling or its like Metaballs in Blender ? Something that sits there since…
Just wondering how you guys feel about putting texture flats in your portfolio. It seems to be a mixed bag of artists that do, and artists that don't put them along with their work. Also how do you feel about tileable textures? I am making a couple textures for my portfolio and was wondering if I should put the texture…
Hello, I've recently gotten back into things and as such have been trying to learn the PBR workflow via Substance Painter and Designer. Using Max I assigned various Material IDs to the parts of my low poly mesh to make baking and texturing in Painter easier. However when It comes to exporting the textures it gives me 1 PBR…
Hey, I recently started working on a new project, in this study i tried to learn as many realistic texturing methods and modeling. and i believe I learned much from this project and will continue to learn more! and it was really fun to work on . I hope you like itartstation : https://www.artstation.com/artwork/rlx9Wm
Despite the possible fixes, it's best not to worry about minor shading issues like this early on in the modeling process. Usually these little things are not at all noticeable in the materialized surface, and totally not worth the effort to fix at this point. Complete the texturing and import into your renderer and apply…
Hello everyone!! This week I’ve been working on some texture tweaks. But mainly on the render, placing the sword in a Unreal environment. In this case, a cave to give a stronger sense of a fantasy setting with a magic sword at its centre. I’ve worked on the lighting and effects on the sword to give the impression of magic…