Looks awesome. Is there a chance we could get a glimpse at the modular texture? I really would like to learn more about the modular texture approach. Any tips on that?
love the images. Had a question about the buildings. I see that you have modular pieces. Did you create basic shapes for the buildings and then use modular pieces on top of that, for example there is the triangle rooftop. Just curious how much of the modular pieces make up the buildings and how much of the buildings are…
Is there any chance of possibly seeing the modular components for the walls and how you made them? I am trying to get my head around modular pieces when modelling. I tend to struggle with how to breakdown things if that makes sense, like I don't know how 'modular' to go haha.
Hello, thought it would be a good idea hear about your Modular Building process, or any Hands-on mini-tuts current gen modular tips and tricks. To kick the thread off. Article The Environment Art of Halo 4 http://www.polycount.com/2012/11/20/the-environment-art-of-halo-4/ [UE4] Modular Building Set Breakdown…
Hi everyone I'm currently working on this personal project for learning how to use unreal engine 4, PBR texturing, modular modeling, ... I've chosen this scene because it's pretty simple and contain a good modular elements for modeling and practice tiling texturing. Hope to see your feedback and tips throughout this…
I created a blueprint that generates buildings using modular wall meshes. I can't figure out why the shadows have very noticeable seams as can be seen here. The mobility is set to static, same as the building made by modular pieces I just dragged into the scene (the one on the right), so I'm not sure where the difference…
Hi there!! I'm working on a modular game level. Here's some screenshots: The character textures still unfinished, clothes with just normal maps. I'm using 3ds max and Unity 3d.
My first try at the asset store has been released, It's a modular dungeon to make classic Dungeon Crawlers. https://www.assetstore.unity3d.com/en/#!/content/39399 A glimpse of my new package, a medieval dungeon: