So I am preparing a scene for unreal 4. Scene is to feature a make shift workshop, with scattered tools parts and the others around the focal point of the weapon. It's just meant to be a scene for portfolio shadders are meant to be more realistic. Inspiration for the weapon is included on the image. I have made a second…
Hello! My name is Vuk (eng. Wolf) and I am a concept artist. I am always looking for a modeler to help me bring my concepts to life! On this thread I am going to post some of my concepts and anyone interested that has some XP in making dota 2 workshop models + textures is welcome to send me a pm or post on this thread…
Here is my first WIP for the chainsaw. I'm trying to break it down into pieces but I'm still not sure how to approach this. Some advice would be greatly appreciated.
I made a double hook for pudge. I already post it on workshop ı want feedback from you. http://steamcommunity.com/sharedfiles/filedetails/?id=156185963&
I was inspired by Mad Max movies to create this post-apocalyptic AK Steam Workshop Thread: http://steamcommunity.com/sharedfiles/filedetails/?id=693351934