miauu's Drag&Drop Pro has been updated to version 1.3. Changelog: + NEW: Group objects by dropped file. The group name matches the dropped file's name. + NEW: Offset the contents of dropped files to prevent overlap. https://www.youtube.com/watch?v=mBdUze-i2l0
I'm not a rigger nor animator for chars however fwiw I've limited experience with hard surface mechanical stuff so just a few options that may be helpful: 1 - Mesh bends or deforms in unexpected ways when you move the bone Check Bone Weights: ensure vertices are properly weighted to the bones that should control them Use…
It replaces the objects that are selected. If nothing is selected it won't actually replace anything. So make sure to select all the old bolts before you click apply. Here's a quick walk thru of the process: - Select all the bolts and detach (as one single object). - Then run "Object Detach" to break them all apart into…
With "local Pivot", do you mean the Object-Space of an Object ? You can switch to that easily by holding down the respective Tool Button and Left-Click. The Object-Space of an Object will only be "destroyed" if you do a Freeze Transformations on it, or Merge it with another Object, and probably in a few other cases too. So…
Isolation is a good idea! This way it will even cut down the render time of each map , because the groups(LPs + HPs) will be considered in the baking process one at a time, instead of loading all objects at once. So bassicaly the script should : 1)group coresponding parts into different selection sets based on naming…
Hello people Link: https://www.artstation.com/marketplace/p/2NYdy/xnormal-batcher Tutorial : [ame] ChangeLog: v 2.0.0 - NEW UI / UX. should be clearer to use. - Batch log - Less bugs. I'll have to probably update my tutorial video as well :) v 1.7.1 Fixed: - Bug : When Using prefixes: The xml file wasn't generated properly…
Hi I am using geometry paint in maya to paint alot of plant objects onto a bumpy surface, My problem is when i paint the plants onto the bumpy object, the density is too low. I need to paint more than one object per polygon so have checked the "grid" box (Grid seems the only way to paint more than one object per polygon)…
I am modeling a couch for a room and using the cloth modifier to do the cushions. They inflate just fine but when I add a collision object to simulate gravity the cushion always collides with something above the object. Example: I added a plane below the cushion, went into the object properties of cloth modifier on the…
Yep the unhide in the quad is for objects not sub-objects. I found this bass ackwards too. I ended up adding "unhide all (sub-object)" to the quad menu using the Main Menu > Customize > Customize UI > Quad menu tab. You'll notice there are a bunch of unhide entries, even two almost identical entries that both say "unhide…
Hey, good start. Some feedback if your looking ;) -The panels feel out of place. If this would be a real object, how would the panels be placed/used for construction or assembly of the object? -The overall detail and scale of the texture is very rough. It's cool to be able to see all the small details too, perhaps spend…