Well, it looks as if I'm getting to go to Australia for about a week next month! I'll be in Oz from 12/09-12/18 I think. I'll be hitting Melbourne, Sydney, and Brisbane (spell?) during my trip, although mostly I'll be in Brisbane, or just outside of it at the Warner Bros. Movie World theme park doing some tech &…
Ah dudes.. need your help. I just re installed UT3 because everytime I try and load the ED I get an error. I just got it back and then played the UT Game itself. That worked...but then random error occured. Really pissed off because the editor is fucked again aswell....I just reinstalled 8gb!!!!!!!!
It's mostly gpu and ram I think. I didn't see a particularly significant improvement earlier this year going from an 8 core xeon with a 1070 to a later model 16 core xeon with a 1080 despite having (theoretically) more than double the cpu power. Obviously it was faster but I'd attribute it mostly to the better gpu. I have…
Team Holy Lunatic is proud to announce that development has begun on a new single player total conversion mod based on the popular Half Life 2 engine titled: Project Phi This mod will take single player first person shooters in a whole new direction, and will feature new player models, maps, weapons, and adversaries. For a…
I see where there is a setting for Stereo > Dual / 3D Monitor. How do I render a video to use this setting? It shows correctly in the viewport, but when rendering to video it shows only a single image. Any help is appreciated.
I have a bit of a problem : Now, why am I trying to do this : I was thinking "hey, if I could interpolate texture based on the relative height of the surface textured compared to the height of the object, I could make objects such as trees and rocks dark on their basis and ligh on their tip, only I could use two textures…
Hey, does anyone can comment on this? As I'm not planing in doing hard surface or using very customized tools. But from the comparison I'm not totally sure if there is a feature I really should have as I did work with Mudbox the last years. My workflow would be primarily handling of around 5-20 (sub-)objects - importing…